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author | Joerg Mueller <nexyon@gmail.com> | 2011-06-21 02:55:18 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-06-21 02:55:18 +0400 |
commit | 207911bdb3e5ba3e110cc7107186af988d2d10e8 (patch) | |
tree | 88684071e2813d52f8dc700b593d7644b2be88c8 /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | adb81a0351c0854ee8529ae7a66ef9c907790ee5 (diff) | |
parent | 768184753abb5a69e278bfe6207fe070b2e0ffc7 (diff) |
Merge with trunk r37677
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index b318121c486..fd16519335a 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -489,7 +489,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) // 2.5x - could also do this but looks too high level, constraints use this, it works ok. // Object workob; /* evaluate using workob */ -// what_does_obaction((Scene *)obj->GetScene(), obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime); +// what_does_obaction(obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime); } // done getting the pose from the action |