diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 05:53:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 05:53:17 +0400 |
commit | d122f24c1af429dd59a0051db01650fd2b1abbba (patch) | |
tree | d81cf34654d6eb2910e1d7ca338e90060b034624 /source/gameengine/Converter/BL_ActionActuator.cpp | |
parent | de3c95a09c9eb82b04da4345c98eb53030342af8 (diff) |
BGE Animations: Fixing a bug with priority and non continuous animations.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 3368e43c9e8..5a91c10c189 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -184,8 +184,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) if (!m_is_going && bPositiveEvent) { m_is_going = true; - obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, m_blendin, play_mode, 0, m_ipo_flags); - if (m_end_reset) + if (obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, m_blendin, play_mode, 0, m_ipo_flags) && m_end_reset) obj->SetActionFrame(m_layer, m_localtime); } else if (m_is_going && bNegativeEvent) |