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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-11 05:03:03 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-11 05:03:03 +0400 |
commit | 8e85491ab7f4d2e156910eceb87ca4023d42c95a (patch) | |
tree | 550ce54c91d51dd9dc8de8d87be6d168359079c9 /source/gameengine/Converter/BL_ActionActuator.h | |
parent | e67edaf6ac3f36975ebf305c091b2dd7aaad3b31 (diff) |
BGE Animations: Adding a layer option to Action actuators.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 1530ccda00b..6daf412d9a3 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -52,6 +52,7 @@ public: short playtype, short blendin, short priority, + short layer, short end_reset, float stride) : SCA_IActuator(gameobj, KX_ACT_ACTION), @@ -69,6 +70,7 @@ public: m_stridelength(stride), m_playtype(playtype), m_priority(priority), + m_layer(layer), m_end_reset(end_reset), m_is_going(false), m_pose(NULL), @@ -163,6 +165,7 @@ protected: float m_stridelength; short m_playtype; short m_priority; + short m_layer; bool m_end_reset; bool m_is_going; struct bPose* m_pose; |