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authorMitchell Stokes <mogurijin@gmail.com>2011-06-11 05:03:03 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-11 05:03:03 +0400
commit8e85491ab7f4d2e156910eceb87ca4023d42c95a (patch)
tree550ce54c91d51dd9dc8de8d87be6d168359079c9 /source/gameengine/Converter/BL_ActionActuator.h
parente67edaf6ac3f36975ebf305c091b2dd7aaad3b31 (diff)
BGE Animations: Adding a layer option to Action actuators.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 1530ccda00b..6daf412d9a3 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -52,6 +52,7 @@ public:
short playtype,
short blendin,
short priority,
+ short layer,
short end_reset,
float stride)
: SCA_IActuator(gameobj, KX_ACT_ACTION),
@@ -69,6 +70,7 @@ public:
m_stridelength(stride),
m_playtype(playtype),
m_priority(priority),
+ m_layer(layer),
m_end_reset(end_reset),
m_is_going(false),
m_pose(NULL),
@@ -163,6 +165,7 @@ protected:
float m_stridelength;
short m_playtype;
short m_priority;
+ short m_layer;
bool m_end_reset;
bool m_is_going;
struct bPose* m_pose;