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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-29 10:19:55 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-29 10:19:55 +0400 |
commit | 296cc41b03b18fbe65357aa0cfdf43f43c881922 (patch) | |
tree | 0a39b8e7c93ca1b96b0c720205a146bcfe1c0bfb /source/gameengine/Converter/BL_ActionActuator.h | |
parent | ca79dee61f11227be0ed4cc5b1241fa748124da0 (diff) |
BGE Animations: Various changes to make code reviewers happy:
* Naming/style changes
* Taking advantage of switch statements
* Removing unneeded NULL checks
* etc
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 126f2f29136..5324cb10885 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -149,7 +149,7 @@ enum { ACT_FLAG_KEYUP = 1<<2, ACT_FLAG_ACTIVE = 1<<3, ACT_FLAG_CONTINUE = 1<<4, - ACT_FLAG_PLAY_END = 1<<5 + ACT_FLAG_PLAY_END = 1<<5, }; |