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authorCampbell Barton <ideasman42@gmail.com>2009-06-17 13:42:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-17 13:42:04 +0400
commit50b22468b28b57de35ad35868265e6cfa442bdbc (patch)
tree4c6f3f6386f9ceabc11def67e29d2c54f1fd1220 /source/gameengine/Converter/BL_ActionActuator.h
parentfa3cd4aadfca4141735a59aa801dc9425e1b9ba7 (diff)
BGE PyAPI
while making a demo of using python to control bones found some more problems. also added channelNames attribute to BL_ActionActuator to get a list of valid channels to use. demo: http://www.graphicall.org/ftp/ideasman42/armature_python.blend its still not that useful since theres not way to know rest bone locations yet but better then nothing.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 422b16bb3ec..088e7e3f4a8 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -119,7 +119,7 @@ public:
static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+ static PyObject* pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
/* attribute check */
static int CheckFrame(void *self, const PyAttributeDef*)
{