diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-03 05:59:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-03 05:59:17 +0400 |
commit | 5f4f75c51a511f4f190c16eedfc4c04c3b9aa387 (patch) | |
tree | 9c226d26639fdeb1c4b546183f4178979e7b93cb /source/gameengine/Converter/BL_ActionActuator.h | |
parent | 8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3 (diff) |
BGE Animations: Adding in layer weights to allow for layer blending.
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 96b9b5e2551..3004aa2e6ca 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -53,6 +53,7 @@ public: short blendin, short priority, short layer, + float layer_weight, short ipo_flags, short end_reset, float stride) @@ -72,6 +73,7 @@ public: m_playtype(playtype), m_priority(priority), m_layer(layer), + m_layer_weight(layer_weight), m_ipo_flags(ipo_flags), m_end_reset(end_reset), m_is_going(false), @@ -165,6 +167,7 @@ protected: float m_blendin; float m_blendstart; float m_stridelength; + float m_layer_weight; short m_playtype; short m_priority; short m_layer; |