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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-03-25 13:33:39 +0300
commitc844aa265ad4eb50ad0e18661470fa6092052728 (patch)
treec4a778ab1227e4266022fd076e8a0cb709badd13 /source/gameengine/Converter/BL_ActionActuator.h
parent3dd17cec3bcaa3885e14630e6a71a8486e9b2697 (diff)
Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 5587cbd9c5e..f96855408b7 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -58,9 +58,11 @@ public:
m_flag(0),
m_startframe (starttime),
m_endframe(endtime) ,
+ m_starttime(0),
m_localtime(starttime),
m_lastUpdate(-1),
m_blendin(blendin),
+ m_blendstart(0),
m_stridelength(stride),
m_playtype(playtype),
m_priority(priority),
@@ -73,8 +75,8 @@ public:
};
virtual ~BL_ActionActuator();
virtual bool Update(double curtime, bool frame);
- CValue* GetReplica();
- void ProcessReplica();
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
void SetBlendTime (float newtime);