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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Converter/BL_ArmatureActuator.cpp
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp
index 741f1cf0553..a018f0f938d 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.cpp
+++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp
@@ -175,6 +175,8 @@ bool BL_ArmatureActuator::Update(double curtime, bool frame)
return result;
}
+#ifndef DISABLE_PYTHON
+
/* ------------------------------------------------------------------------- */
/* Python Integration Hooks */
/* ------------------------------------------------------------------------- */
@@ -261,5 +263,5 @@ PyObject* BL_ArmatureActuator::pyattr_get_constraint(void *self, const struct KX
return constraint->GetProxy();
}
-
+#endif // DISABLE_PYTHON