diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Converter/BL_ArmatureActuator.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureActuator.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h deleted file mode 100644 index ba02c5aa362..00000000000 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ /dev/null @@ -1,96 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_ArmatureActuator.h - * \ingroup bgeconv - */ - -#ifndef __BL_ARMATUREACTUATOR_H__ -#define __BL_ARMATUREACTUATOR_H__ - -#include "SCA_IActuator.h" -#include "BL_ArmatureConstraint.h" - -/** - * This class is the conversion of the Pose channel constraint. - * It makes a link between the pose constraint and the KX scene. - * The main purpose is to give access to the constraint target - * to link it to a game object. - * It also allows to activate/deactivate constraints during the game. - * Later it will also be possible to create constraint on the fly - */ - -class BL_ArmatureActuator : public SCA_IActuator -{ - Py_Header -public: - BL_ArmatureActuator(SCA_IObject* gameobj, - int type, - const char *posechannel, - const char *constraintname, - KX_GameObject* targetobj, - KX_GameObject* subtargetobj, - float weight, - float influence); - - virtual ~BL_ArmatureActuator(); - - virtual CValue* GetReplica() { - BL_ArmatureActuator* replica = new BL_ArmatureActuator(*this); - replica->ProcessReplica(); - return replica; - }; - virtual void ProcessReplica(); - virtual bool UnlinkObject(SCA_IObject* clientobj); - virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); - virtual bool Update(double curtime, bool frame); - virtual void ReParent(SCA_IObject* parent); - -#ifdef WITH_PYTHON - - /* These are used to get and set m_target */ - static PyObject *pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - -#endif /* WITH_PYTHON */ - -private: - // identify the constraint that this actuator controls - void FindConstraint(); - - BL_ArmatureConstraint* m_constraint; - KX_GameObject* m_gametarget; - KX_GameObject* m_gamesubtarget; - STR_String m_posechannel; - STR_String m_constraintname; - float m_weight; - float m_influence; - int m_type; -}; - -#endif /* __BL_ARMATUREACTUATOR_H__ */ |