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author | Mitchell Stokes <mogurijin@gmail.com> | 2010-07-30 08:57:27 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2010-07-30 08:57:27 +0400 |
commit | 1b7d264f1e9ac20e124e1e1d6138c6b7eda9be2c (patch) | |
tree | e6ca907d542164b0534defd6a6a1f70eace40ae7 /source/gameengine/Converter/BL_ArmatureChannel.cpp | |
parent | 520d12e13e2143cfd54a7696df94cd87e7a51e39 (diff) |
Fixing a typo in the BGE Python API:
BL_ArmatureChannel.rotaion_euler -> BL_ArmatureChannel.rotation_euler
Making the docs match the code:
BL_ArmatureChannel.rotation -> BL_ArmatureChannel.rotation_quaternion
BL_ArmatureChannel.euler_rotation -> BL_ArmatureChannel.rotation_euler
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureChannel.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureChannel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index 2ce29a76b56..424c8441c0e 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -120,7 +120,7 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = { KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3), KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3), KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4), - KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotaion_euler",-10.f,10.f,bPoseChannel,eul,3), + KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_euler",-10.f,10.f,bPoseChannel,eul,3), KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,ROT_MODE_MAX-1,false,bPoseChannel,rotmode), KX_PYATTRIBUTE_FLOAT_MATRIX_RO("channel_matrix",bPoseChannel,chan_mat,4), KX_PYATTRIBUTE_FLOAT_MATRIX_RO("pose_matrix",bPoseChannel,pose_mat,4), |