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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Converter/BL_ArmatureChannel.h | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureChannel.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureChannel.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h index 3fd49c276ae..cd38ee2d531 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.h +++ b/source/gameengine/Converter/BL_ArmatureChannel.h @@ -72,8 +72,8 @@ public: }; /* this is a factory class to access bBone data field in the GE. - It's not supposed to be instantiated, we only need it for the Attributes and Method array. - The actual proxy object will be manually created using NewProxyPtr */ + * It's not supposed to be instantiated, we only need it for the Attributes and Method array. + * The actual proxy object will be manually created using NewProxyPtr */ class BL_ArmatureBone : public PyObjectPlus { // use Py_HeaderPtr since we use generic pointer in proxy |