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authorCampbell Barton <ideasman42@gmail.com>2013-03-18 15:44:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-18 15:44:56 +0400
commit655ed9cc7f237202e8d93b47c7cb12d6fc79d8b0 (patch)
treedca6a107fbbb179a5787b651a7083f0e54f8fd00 /source/gameengine/Converter/BL_ArmatureConstraint.cpp
parentb19155e76cca879724f7deae2cfd71d19f953229 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureConstraint.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 379be91b523..131fdaed3ec 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -130,10 +130,10 @@ void BL_ArmatureConstraint::ReParent(BL_ArmatureObject* armature)
m_constraint = NULL;
m_posechannel = NULL;
// and locate the constraint
- for (pchan = (bPoseChannel*)newpose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
+ for (pchan = (bPoseChannel*)newpose->chanbase.first; pchan; pchan = (bPoseChannel*)pchan->next) {
if (!strcmp(pchan->name, posechannel)) {
// now locate the constraint
- for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) {
+ for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = (bConstraint *)pcon->next) {
if (!strcmp(pcon->name, constraint)) {
m_constraint = pcon;
m_posechannel = pchan;