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authorCampbell Barton <ideasman42@gmail.com>2012-10-09 17:36:42 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-09 17:36:42 +0400
commit97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch)
tree48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Converter/BL_ArmatureConstraint.h
parenta580c891a7911c46a8d57703858904ca25f29c1a (diff)
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureConstraint.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
index 579153a2e79..98c2954baf4 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.h
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -119,8 +119,7 @@ public:
static PyObject *py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-#endif // WITH_PYTHON
+#endif /* WITH_PYTHON */
};
-#endif //__BL_ARMATURECONSTRAINT_H__
-
+#endif /* __BL_ARMATURECONSTRAINT_H__ */