diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
commit | cb12337363032e59967b4935e10e8d996f297ca1 (patch) | |
tree | 6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Converter/BL_ArmatureConstraint.h | |
parent | 4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff) |
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureConstraint.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureConstraint.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h index 1dd685b8cba..8e6ba1bc2d3 100644 --- a/source/gameengine/Converter/BL_ArmatureConstraint.h +++ b/source/gameengine/Converter/BL_ArmatureConstraint.h @@ -35,8 +35,8 @@ #define __BL_ARMATURECONSTRAINT #include "DNA_constraint_types.h" -#include "GEN_HashedPtr.h" -#include "GEN_Map.h" +#include "CTR_HashedPtr.h" +#include "CTR_Map.h" #include "PyObjectPlus.h" class SCA_IObject; @@ -80,7 +80,7 @@ public: BL_ArmatureConstraint* GetReplica() const; void ReParent(BL_ArmatureObject* armature); - void Relink(GEN_Map<GEN_HashedPtr, void*> *map); + void Relink(CTR_Map<CTR_HashedPtr, void*> *map); bool UnlinkObject(SCA_IObject* clientobj); void UpdateTarget(); |