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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-07 00:18:42 +0400
commitcb12337363032e59967b4935e10e8d996f297ca1 (patch)
tree6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Converter/BL_ArmatureObject.cpp
parent4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff)
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 952af4db8bb..c6c20a96482 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -45,8 +45,8 @@
#include "BKE_armature.h"
#include "BKE_constraint.h"
-#include "GEN_Map.h"
-#include "GEN_HashedPtr.h"
+#include "CTR_Map.h"
+#include "CTR_HashedPtr.h"
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
@@ -439,7 +439,7 @@ void BL_ArmatureObject::ReParentLogic()
KX_GameObject::ReParentLogic();
}
-void BL_ArmatureObject::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+void BL_ArmatureObject::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
{
SG_DList::iterator<BL_ArmatureConstraint> cit(m_controlledConstraints);
for (cit.begin(); !cit.end(); ++cit) {