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authorMitchell Stokes <mogurijin@gmail.com>2011-07-18 00:06:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-18 00:06:50 +0400
commit7e72356b8d39afe24f09170aaec39efdd191114e (patch)
treecf5c9547d980f227fae4c55afb59eccd867909fb /source/gameengine/Converter/BL_ArmatureObject.cpp
parent44326c9fe976127b6a63862ea538dfd28cce5404 (diff)
BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 7fd40875397..b58e6b462a8 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -295,6 +295,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
case CONSTRAINT_TYPE_CLAMPTO:
case CONSTRAINT_TYPE_TRANSFORM:
case CONSTRAINT_TYPE_DISTLIMIT:
+ case CONSTRAINT_TYPE_TRANSLIKE:
cti = constraint_get_typeinfo(pcon);
gametarget = gamesubtarget = NULL;
if (cti && cti->get_constraint_targets) {