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authorMitchell Stokes <mogurijin@gmail.com>2011-09-04 05:42:47 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-09-04 05:42:47 +0400
commit103b06d4dfe0c5cda0eed2dad8d077e32aa056df (patch)
tree6e9d052594ef25d87222622d89c00e803d6057d8 /source/gameengine/Converter/BL_ArmatureObject.cpp
parent70e3541f3a4327db0fd3fd4070091ddfda313cfe (diff)
BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 395cae4ba87..684bd3f341e 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -231,10 +231,10 @@ BL_ArmatureObject::BL_ArmatureObject(
m_timestep(0.040),
m_activeAct(NULL),
m_activePriority(999),
+ m_vert_deform_type(vert_deform_type),
m_constraintNumber(0),
m_channelNumber(0),
- m_lastapplyframe(0.0),
- m_vert_deform_type(vert_deform_type)
+ m_lastapplyframe(0.0)
{
m_armature = (bArmature *)armature->data;