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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-10 23:43:45 +0300
commit37e4a311b0ad9da7177e50620efc3561e2dd7045 (patch)
tree8aea2cc851ab828ee040d601ed4c776283fd639a /source/gameengine/Converter/BL_ArmatureObject.cpp
parent4617bb68ba4b1c5ab459673fffd98bf7203bb4f2 (diff)
Math Lib
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index a6066adc03e..f62a6b84fca 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -32,7 +32,7 @@
#include "KX_BlenderSceneConverter.h"
#include "BLI_blenlib.h"
#include "BLI_ghash.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
#include "BIK_api.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -158,13 +158,13 @@ void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
QUATCOPY(dquat, dchan->quat);
QUATCOPY(squat, schan->quat);
if (mode==ACTSTRIPMODE_BLEND)
- QuatInterpol(dchan->quat, dquat, squat, srcweight);
+ interp_qt_qtqt(dchan->quat, dquat, squat, srcweight);
else {
- QuatMulFac(squat, srcweight);
- QuatMul(dchan->quat, dquat, squat);
+ mul_fac_qt_fl(squat, srcweight);
+ mul_qt_qtqt(dchan->quat, dquat, squat);
}
- NormalQuat(dchan->quat);
+ normalize_qt(dchan->quat);
}
for (i=0; i<3; i++) {