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authorLuca Rood <dev@lucarood.com>2017-07-21 12:53:13 +0300
committerLuca Rood <dev@lucarood.com>2017-07-21 15:47:26 +0300
commit1c4c288727214fa0588d66556a1cdf71755d70b4 (patch)
tree1433952be7e88cc7d09e8563831995290e3013ce /source/gameengine/Converter/BL_ArmatureObject.cpp
parent9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff)
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 1f6687c2b67..049fd49cab9 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -470,6 +470,8 @@ bool BL_ArmatureObject::UnlinkObject(SCA_IObject* clientobj)
void BL_ArmatureObject::ApplyPose()
{
+ /* TODO: This doesn't work currently because of eval_ctx. */
+#if 0
m_armpose = m_objArma->pose;
m_objArma->pose = m_pose;
// in the GE, we use ctime to store the timestep
@@ -492,6 +494,7 @@ void BL_ArmatureObject::ApplyPose()
}
m_lastapplyframe = m_lastframe;
}
+#endif
}
void BL_ArmatureObject::RestorePose()