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authorDalai Felinto <dfelinto@gmail.com>2012-03-03 06:47:01 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-03-03 06:47:01 +0400
commit1f928833f3677fa47a10099205c9f7ffa9adfadb (patch)
tree85b6fb8af88d7d459830e7b3fb51f6b84e74cf50 /source/gameengine/Converter/BL_ArmatureObject.cpp
parent95bba22af075148f9cbdb5a9b1ef41aeff1f560f (diff)
option for the Armature Actuator to change the influence of a bone constraint.
Also adds DampedTrackTo to the list of supported constraints in the BGE Test file: http://www.pasteall.org/blend/11715 Patch developed as part of a project to NF-UBC Nereus Program. Development time 'sponsored' by the project. www.nereusprogram.org
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 5a44e1022ff..79efc8f7586 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -287,6 +287,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
// which constraint should we support?
switch (pcon->type) {
case CONSTRAINT_TYPE_TRACKTO:
+ case CONSTRAINT_TYPE_DAMPTRACK:
case CONSTRAINT_TYPE_KINEMATIC:
case CONSTRAINT_TYPE_ROTLIKE:
case CONSTRAINT_TYPE_LOCLIKE: