diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2012-03-03 06:47:01 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-03-03 06:47:01 +0400 |
commit | 1f928833f3677fa47a10099205c9f7ffa9adfadb (patch) | |
tree | 85b6fb8af88d7d459830e7b3fb51f6b84e74cf50 /source/gameengine/Converter/BL_ArmatureObject.cpp | |
parent | 95bba22af075148f9cbdb5a9b1ef41aeff1f560f (diff) |
option for the Armature Actuator to change the influence of a bone constraint.
Also adds DampedTrackTo to the list of supported constraints in the BGE
Test file:
http://www.pasteall.org/blend/11715
Patch developed as part of a project to NF-UBC Nereus Program.
Development time 'sponsored' by the project.
www.nereusprogram.org
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 5a44e1022ff..79efc8f7586 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -287,6 +287,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter) // which constraint should we support? switch (pcon->type) { case CONSTRAINT_TYPE_TRACKTO: + case CONSTRAINT_TYPE_DAMPTRACK: case CONSTRAINT_TYPE_KINEMATIC: case CONSTRAINT_TYPE_ROTLIKE: case CONSTRAINT_TYPE_LOCLIKE: |