diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-03 05:59:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-03 05:59:17 +0400 |
commit | 5f4f75c51a511f4f190c16eedfc4c04c3b9aa387 (patch) | |
tree | 9c226d26639fdeb1c4b546183f4178979e7b93cb /source/gameengine/Converter/BL_ArmatureObject.cpp | |
parent | 8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3 (diff) |
BGE Animations: Adding in layer weights to allow for layer blending.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index f33eafce620..7fd40875397 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -137,13 +137,14 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint) /* Only allowed for Poses with identical channels */ -void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode) +void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/) { bPoseChannel *dchan; const bPoseChannel *schan; bConstraint *dcon, *scon; float dstweight; int i; + short mode = ACTSTRIPMODE_BLEND; switch (mode){ case ACTSTRIPMODE_BLEND: |