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authorMitchell Stokes <mogurijin@gmail.com>2011-07-03 05:59:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-03 05:59:17 +0400
commit5f4f75c51a511f4f190c16eedfc4c04c3b9aa387 (patch)
tree9c226d26639fdeb1c4b546183f4178979e7b93cb /source/gameengine/Converter/BL_ArmatureObject.cpp
parent8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3 (diff)
BGE Animations: Adding in layer weights to allow for layer blending.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index f33eafce620..7fd40875397 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -137,13 +137,14 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
/* Only allowed for Poses with identical channels */
-void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode)
+void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
{
bPoseChannel *dchan;
const bPoseChannel *schan;
bConstraint *dcon, *scon;
float dstweight;
int i;
+ short mode = ACTSTRIPMODE_BLEND;
switch (mode){
case ACTSTRIPMODE_BLEND: