diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-09-16 06:42:50 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-09-16 06:42:50 +0400 |
commit | 862aababb300fc366628a302931c38a6201262db (patch) | |
tree | 3d231c710bc4214383026d21e5fcb00f348cb3a2 /source/gameengine/Converter/BL_ArmatureObject.cpp | |
parent | a6c15d6199a69b71668db4ece1d6a7e79763caa9 (diff) |
- remove deprecated pose channel members
- change short -> char for flags that support it.
- add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 684bd3f341e..c5bf28b9b8d 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -110,7 +110,6 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint) for (pchan=(bPoseChannel*)out->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) { pchan->parent= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->parent); pchan->child= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->child); - pchan->path= NULL; if (copy_constraint) { ListBase listb; |