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author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
commit | 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch) | |
tree | 44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Converter/BL_ArmatureObject.h | |
parent | 53f0c3b018a995bbada591351568e4bb217dd1df (diff) |
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 8e3d5734b73..b7ef38468bb 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -108,11 +108,15 @@ public: virtual int GetGameObjectType() { return OBJ_ARMATURE; } +#ifndef DISABLE_PYTHON + // PYTHON static PyObject* pyattr_get_constraints(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); KX_PYMETHOD_DOC_NOARGS(BL_ArmatureObject, update); +#endif // DISABLE_PYTHON + protected: /* list element: BL_ArmatureConstraint. Use SG_DListHead to have automatic list replication */ SG_DListHead<BL_ArmatureConstraint> m_controlledConstraints; |