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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:31:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-15 03:31:49 +0400 |
commit | 9afae77fedb8a84f4d305ebce81b0cc509a2183b (patch) | |
tree | c8e747520371df4e3dd00a142419727ef6db60d9 /source/gameengine/Converter/BL_ArmatureObject.h | |
parent | c8f75fb5b1918a13a722ed39bb8cace1ee5b58b8 (diff) |
BGE: Finally adding support for additive layer blending.
Currently this is only for the Python API. The logic brick will be updated in a future commit.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 445b9af1b10..81388355fc4 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -147,7 +147,7 @@ protected: }; /* Pose function specific to the game engine */ -void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, short mode*/); /* was blend_poses */ +void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode); /* was blend_poses */ //void extract_pose_from_pose(struct bPose *pose, const struct bPose *src); void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con); void game_free_pose(struct bPose *pose); |