diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Converter/BL_ArmatureObject.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h new file mode 100644 index 00000000000..a438eced5d2 --- /dev/null +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -0,0 +1,79 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BL_ARMATUREOBJECT +#define BL_ARMATUREOBJECT + +#include "KX_GameObject.h" + +#include "SG_IObject.h" + +class BL_ActionActuator; + +class BL_ArmatureObject : public KX_GameObject +{ +public: + double GetLastFrame (); + short GetActivePriority(); + virtual void ProcessReplica(BL_ArmatureObject *replica); + class BL_ActionActuator * GetActiveAction(); + BL_ArmatureObject(void* sgReplicationInfo, SG_Callbacks callbacks, + struct bArmature *arm, + struct bPose *pose) : + KX_GameObject(sgReplicationInfo,callbacks), + m_pose(pose), + m_mrdPose(NULL), + m_armature(arm), + m_activeAct(NULL), + m_activePriority(999) + {} + + virtual CValue* GetReplica(); + virtual ~BL_ArmatureObject(); + void GetMRDPose(bPose **pose); + void GetPose(struct bPose **pose); + void SetPose (struct bPose *pose); + void ApplyPose(); + bool SetActiveAction(class BL_ActionActuator *act, short priority, double curtime); + struct bArmature * GetArmature(){return m_armature;}; + +protected: + struct bArmature *m_armature; + struct bPose *m_pose; + struct bPose *m_mrdPose; + double m_lastframe; + class BL_ActionActuator *m_activeAct; + short m_activePriority; +}; + +#endif + |