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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
commit | cb12337363032e59967b4935e10e8d996f297ca1 (patch) | |
tree | 6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Converter/BL_ArmatureObject.h | |
parent | 4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff) |
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 8490bfadac2..2c3ca7404b3 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -60,7 +60,7 @@ public: short GetActivePriority(); virtual void ProcessReplica(); virtual void ReParentLogic(); - virtual void Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map); + virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); virtual bool UnlinkObject(SCA_IObject* clientobj); class BL_ActionActuator * GetActiveAction(); |