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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-01 01:53:39 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-01 01:53:39 +0400
commit234b616078ab5de7c6ef2a96c8a201a7552ae96c (patch)
treee038d18a6dc8a2445e27d690f6b3f535c15c262a /source/gameengine/Converter/BL_ArmatureObject.h
parent7f257df5b41841fcafbc48324d4522e9e4e1cc2e (diff)
BGE bug #17459 fixed: action actuators depending on their order in the actuator list.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 752bd5eb365..a612ca77ec0 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -80,6 +80,7 @@ protected:
struct bArmature *m_armature;
struct bPose *m_pose;
struct bPose *m_mrdPose;
+ struct bPose *m_framePose;
double m_lastframe;
class BL_ActionActuator *m_activeAct;
short m_activePriority;