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authorCampbell Barton <ideasman42@gmail.com>2018-06-17 18:01:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-17 18:03:10 +0300
commit4be752a93cf37700668c604296f37ea08248f13b (patch)
tree0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/Converter/BL_ArmatureObject.h
parent5513da65b24a3ce77b1709acea841475115f3a7a (diff)
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 691e73d6bde..65513aa579c 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -49,7 +49,7 @@ class MT_Matrix4x4;
struct Object;
class KX_BlenderSceneConverter;
-class BL_ArmatureObject : public KX_GameObject
+class BL_ArmatureObject : public KX_GameObject
{
Py_Header
public:
@@ -80,11 +80,11 @@ public:
void RestorePose();
bool UpdateTimestep(double curtime);
-
+
struct bArmature *GetArmature() { return (bArmature*)m_objArma->data; }
const struct bArmature * GetArmature() const { return (bArmature*)m_objArma->data; }
const struct Scene * GetScene() const { return m_scene; }
-
+
Object* GetArmatureObject() {return m_objArma;}
Object* GetOrigArmatureObject() {return m_origObjArma;}
@@ -106,7 +106,7 @@ public:
/// Retrieve the pose matrix for the specified bone.
/// Returns true on success.
bool GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix);
-
+
/// Returns the bone length. The end of the bone is in the local y direction.
float GetBoneLength(Bone* bone) const;
@@ -130,7 +130,7 @@ protected:
Object *m_origObjArma;
struct bPose *m_pose;
struct bPose *m_armpose;
- struct Scene *m_scene; // need for BKE_pose_where_is
+ struct Scene *m_scene; // need for BKE_pose_where_is
double m_lastframe;
double m_timestep; // delta since last pose evaluation.
int m_vert_deform_type;