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authorMitchell Stokes <mogurijin@gmail.com>2011-07-03 05:59:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-07-03 05:59:17 +0400
commit5f4f75c51a511f4f190c16eedfc4c04c3b9aa387 (patch)
tree9c226d26639fdeb1c4b546183f4178979e7b93cb /source/gameengine/Converter/BL_ArmatureObject.h
parent8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3 (diff)
BGE Animations: Adding in layer weights to allow for layer blending.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 92a9a3685c9..2c3ca7404b3 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -145,7 +145,7 @@ protected:
};
/* Pose function specific to the game engine */
-void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode); /* was blend_poses */
+void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, short mode*/); /* was blend_poses */
//void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con);
void game_free_pose(struct bPose *pose);