diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-09 17:36:42 +0400 |
commit | 97d4fb4161bc82888fc1052e53882ccaae6be1f4 (patch) | |
tree | 48af08fc0dff29e7b618acac09a438f21df878ef /source/gameengine/Converter/BL_ArmatureObject.h | |
parent | a580c891a7911c46a8d57703858904ca25f29c1a (diff) |
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 4e7dc3df2f3..445b9af1b10 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -120,7 +120,7 @@ public: static PyObject *pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); KX_PYMETHOD_DOC_NOARGS(BL_ArmatureObject, update); -#endif // WITH_PYTHON +#endif /* WITH_PYTHON */ protected: /* list element: BL_ArmatureConstraint. Use SG_DListHead to have automatic list replication */ @@ -152,6 +152,4 @@ void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, s void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con); void game_free_pose(struct bPose *pose); - -#endif - +#endif /* __BL_ARMATUREOBJECT_H__ */ |