Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2006-05-11 21:58:23 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-11 21:58:23 +0400
commitede20c166a4fcaedaaf5c5392d00e3a99ecc8ad2 (patch)
treed3aa15cd27cffd73bb970ea58c898ddc56c21532 /source/gameengine/Converter/BL_ArmatureObject.h
parentd3dd1da8d429ea72ad42afe4b34692c345ef8c78 (diff)
- Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index af0212d77a8..aafc8271dd6 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -77,6 +77,7 @@ public:
/// Returns the bone length. The end of the bone is in the local y direction.
float GetBoneLength(Bone* bone) const;
+ virtual int GetGameObjectType() { return OBJ_ARMATURE; }
protected:
Object *m_objArma;
struct bArmature *m_armature;