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author | Campbell Barton <ideasman42@gmail.com> | 2014-11-16 15:57:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-16 15:57:58 +0300 |
commit | 7d040d2a088ec425550da4242650f1ff75680e0d (patch) | |
tree | 314d60e0b547a187c1c536a577cf340a42fe6fd1 /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | 080c1d4567344a4a4cbcb6ff38a64a39f7102fb8 (diff) |
Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 87b64582e11..246d823ce90 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1568,7 +1568,7 @@ static KX_GameObject *gameobject_from_blenderobject( gameobj->AddMesh(meshobj); // gather levels of detail - if (BLI_countlist(&ob->lodlevels) > 1) { + if (BLI_listbase_count(&ob->lodlevels) > 1) { LodLevel *lod = ((LodLevel*)ob->lodlevels.first)->next; Mesh* lodmesh = mesh; Object* lodmatob = ob; |