diff options
author | Daniel Stokes <kupomail@gmail.com> | 2013-07-20 02:54:02 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2013-07-20 02:54:02 +0400 |
commit | a07ac7e6449cf3fde937b28580365ca20c415adc (patch) | |
tree | f7fe98da2f0efadd957536a5bd0b164735064333 /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | d336ae8992435a000e5dfe8d6d24a0cf13a5c40a (diff) |
BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 4890db193eb..99613f8bd99 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2085,8 +2085,9 @@ static KX_GameObject *gameobject_from_blenderobject( case OB_FONT: { + bool do_color_management = !(blenderscene->gm.flag & GAME_GLSL_NO_COLOR_MANAGEMENT); /* font objects have no bounding box */ - gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob); + gameobj = new KX_FontObject(kxscene,KX_Scene::m_callbacks, rendertools, ob, do_color_management); /* add to the list only the visible fonts */ if ((ob->lay & kxscene->GetBlenderScene()->lay) != 0) |