diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-30 23:58:44 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-30 23:58:44 +0400 |
commit | 3a430c33d22d659ab3d73709f0dbc60a029e0893 (patch) | |
tree | d7bb536d8731b6668413ed9d55affae6cfe9fc8d /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | 93ba2dd6a1b5a841a49469e12a3671957e6a3500 (diff) |
fix BGE bug #8869: Added objects are not lit correctly
The current layer information is now stored in KX_GameObject and inherited from the parent object when dynamically added. This information is used during the rendering the select the lamps. As the selected lamps are always coming from active layers, their position and orientation are correct.
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 3e83ed20840..08e9e36c048 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1680,8 +1680,11 @@ static KX_GameObject *gameobject_from_blenderobject( break; } } - if (gameobj) + if (gameobj) + { gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment()); + gameobj->SetLayer(ob->lay); + } return gameobj; } |