diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-03-15 20:08:58 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-03-15 20:08:58 +0300 |
commit | 435a49dfe7c5f6933c7e07cb06154dfcabeaf09e (patch) | |
tree | 2b4a4117a23581c77c02e4ba2eb6db5b0d6a7985 /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | d0b36bfeaab7949060cb6657ce8d52f007bf54cd (diff) |
New rayCastTo() python method for KX_GameObject:
rayCastTo(other,dist,prop)
Look towards another point/KX_GameObject and return first object hit within dist with a property that match prop, None if no object found or if it does not match prop.
Parameters:
other = 3-tuple (xyz coordinates) or object reference (target=center of object)
(type = list [x,y,z] or object reference)
dist = max distance of detection (can be negative => look behind)
If 0 or omitted => detect up to other
(type=float)
prop = property name that object must have
If empty or omitted => detect any object
(type=string)
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 271385bb144..5a7423e00b1 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1670,7 +1670,7 @@ static KX_GameObject *gameobject_from_blenderobject( break; } } - + gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment()); return gameobj; } |