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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-21 23:27:59 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-21 23:27:59 +0400 |
commit | 4dc1ac2a7c5c64f7c12bc160366ab1c1733498d6 (patch) | |
tree | 34e9429f27db9fca1a7c4346a4d8f38534986304 /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | 706c784b4cadf3add8e61e2877969820b46a291f (diff) |
Apricot Branch
==============
* More refactoring related to opengl lights, material state switching.
Also moved init_gl_stuff into the gpu module and removed the copy in
the game engine code.
* Fixed some issues with alpha drawing of GLSL materials in the 3d
viewport, and fix a bug with alpha + xray drawing in the same scene,
it should first do alpha, then xray, otherwise alpha doesn't blend
correct with solid.
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
0 files changed, 0 insertions, 0 deletions