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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-06-18 02:03:17 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-06-18 02:03:17 +0400
commit8fd0b50602acc87ccc49279ceb0cf0978133e704 (patch)
treed862e3058f4c1529c3fae06595669345a96d0678 /source/gameengine/Converter/BL_BlenderDataConversion.cpp
parenta379a50f2b5b6945dab451ca54131ef0e97abf77 (diff)
Apricot Branch: GLSL
==================== * GLSL in the game engine now uses the second uv layer too.
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp51
1 files changed, 28 insertions, 23 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 0ad9258bcc0..3e7402046b0 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -310,6 +310,7 @@ BL_Material* ConvertMaterial(
Mesh* mesh,
Material *mat,
MTFace* tface,
+ const char *tfaceName,
MFace* mface,
MCol* mmcol,
int lightlayer,
@@ -588,6 +589,7 @@ BL_Material* ConvertMaterial(
}
MT_Point2 uv[4];
MT_Point2 uv2[4];
+ const char *uvName = "", *uv2Name = "";
uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f);
@@ -614,6 +616,8 @@ BL_Material* ConvertMaterial(
if (mface->v4)
uv[3] = MT_Point2(tface->uv[3]);
+
+ uvName = tfaceName;
}
else {
// nothing at all
@@ -639,39 +643,38 @@ BL_Material* ConvertMaterial(
isFirstSet = false;
else
{
- MT_Point2 uvSet[4];
for (int lay=0; lay<MAX_MTFACE; lay++)
{
MTF_localLayer& layer = layers[lay];
if (layer.face == 0) break;
-
- bool processed = false;
if (strcmp(map.uvCoName.ReadPtr(), layer.name)==0)
{
+ MT_Point2 uvSet[4];
+
uvSet[0] = MT_Point2(layer.face->uv[0]);
uvSet[1] = MT_Point2(layer.face->uv[1]);
uvSet[2] = MT_Point2(layer.face->uv[2]);
if (mface->v4)
uvSet[3] = MT_Point2(layer.face->uv[3]);
+ else
+ uvSet[3] = MT_Point2(0.0f, 0.0f);
- processed = true;
- }
-
- if (!processed) continue;
-
- if (isFirstSet)
- {
- uv[0] = uvSet[0]; uv[1] = uvSet[1];
- uv[2] = uvSet[2]; uv[3] = uvSet[3];
- isFirstSet = false;
- }
- else
- {
- uv2[0] = uvSet[0]; uv2[1] = uvSet[1];
- uv2[2] = uvSet[2]; uv2[3] = uvSet[3];
- map.mapping |= USECUSTOMUV;
+ if (isFirstSet)
+ {
+ uv[0] = uvSet[0]; uv[1] = uvSet[1];
+ uv[2] = uvSet[2]; uv[3] = uvSet[3];
+ isFirstSet = false;
+ uvName = layer.name;
+ }
+ else
+ {
+ uv2[0] = uvSet[0]; uv2[1] = uvSet[1];
+ uv2[2] = uvSet[2]; uv2[3] = uvSet[3];
+ map.mapping |= USECUSTOMUV;
+ uv2Name = layer.name;
+ }
}
}
}
@@ -691,9 +694,8 @@ BL_Material* ConvertMaterial(
}
material->SetConversionRGB(rgb);
- material->SetConversionUV(uv);
- material->SetConversionUV2(uv2);
-
+ material->SetConversionUV(uvName, uv);
+ material->SetConversionUV2(uv2Name, uv2);
material->ras_mode |= (mface->v4==0)?TRIANGLE:0;
if(validmat)
@@ -795,6 +797,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
MFace* mface = static_cast<MFace*>(mesh->mface);
MTFace* tface = static_cast<MTFace*>(mesh->mtface);
+ const char *tfaceName = "";
MCol* mmcol = mesh->mcol;
MT_assert(mface || mesh->totface == 0);
@@ -830,6 +833,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
layers[validLayers].face = (MTFace*)mesh->fdata.layers[i].data;;
layers[validLayers].name = mesh->fdata.layers[i].name;
+ if(tface == layers[validLayers].face)
+ tfaceName = layers[validLayers].name;
validLayers++;
}
}
@@ -896,7 +901,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
else
ma = give_current_material(blenderobj, 1);
- bl_mat = ConvertMaterial(mesh, ma, tface, mface, mmcol, lightlayer, blenderobj, layers);
+ bl_mat = ConvertMaterial(mesh, ma, tface, tfaceName, mface, mmcol, lightlayer, blenderobj, layers);
bl_mat->glslmat = converter->GetGLSLMaterials();
// set the index were dealing with
bl_mat->material_index = (int)mface->mat_nr;