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authorCampbell Barton <ideasman42@gmail.com>2008-07-26 08:36:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-07-26 08:36:09 +0400
commitb059a3c765a59377fef22723acb11929d7fe70b6 (patch)
tree311c2ad1f67fa8fcfb2875bb0c1af8bdaef3ebc4 /source/gameengine/Converter/BL_BlenderDataConversion.cpp
parentad27c65d02de00d57343ec183849e476dcfae211 (diff)
svn merge -r15731:HEAD https://svn.blender.org/svnroot/bf-blender/trunk/blender
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index c0051657658..3f5246fd893 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1920,10 +1920,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
-
+ BL_ConvertMaterialIpos(blenderobject, gameobj, converter);
+
sumolist->Add(gameobj->AddRef());
BL_ConvertProperties(blenderobject,gameobj,timemgr,kxscene,isInActiveLayer);
@@ -2102,9 +2100,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
+ BL_ConvertMaterialIpos(blenderobject,gameobj, converter);
sumolist->Add(gameobj->AddRef());