Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-22 02:07:51 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-22 02:07:51 +0400
commitc44670f6cd4ca6631c2cd98a029f8d27084be4f8 (patch)
treef9624b84ca643a0702ff5b4e65c7730ccf34a447 /source/gameengine/Converter/BL_BlenderDataConversion.cpp
parent4dc1ac2a7c5c64f7c12bc160366ab1c1733498d6 (diff)
Apricot Branch
============== * Made GLSL respect opaque/add/alpha/clip flags. * Fix bug for all material types to correctly deal with different transp flags in a single mesh. * Also made 3d view material alpha code a bit easier to understand.
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index e3cfd8884b4..c0051657658 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -877,7 +877,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
STR_String imastr =
(tface)? (bima? (bima)->id.name : "" ) : "";
- char transp=0;
+ char transp=0, transparent=0;
short mode=0, tile=0;
int tilexrep=4,tileyrep = 4;
@@ -893,7 +893,8 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
// Use texface colors if available
//TF_DYNAMIC means the polygon is a collision face
collider = ((tface->mode & TF_DYNAMIC) != 0);
- transp = tface->transp &~ TF_CLIP;
+ transp = tface->transp;
+ transparent = ELEM(transp, TF_ALPHA, TF_ADD);
tile = tface->tile;
mode = tface->mode;
@@ -912,6 +913,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
mode = default_face_mode;
transp = TF_SOLID;
+ transparent = 0;
tile = 0;
}
@@ -959,7 +961,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
polymat = new KX_PolygonMaterial(imastr, ma,
tile, tilexrep, tileyrep,
- mode, transp, zsort, lightlayer, istriangle, blenderobj, tface, (unsigned int*)mcol);
+ mode, transp, transparent, zsort, lightlayer, istriangle, blenderobj, tface, (unsigned int*)mcol);
if (ma)
{