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authorMitchell Stokes <mogurijin@gmail.com>2014-05-02 02:24:50 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-05-02 02:26:05 +0400
commit9f16428cb5f047bf46bc338746a0fa84add6e720 (patch)
tree35e10d1b1b382383b9668654807f906a98a39dbd /source/gameengine/Converter/BL_BlenderDataConversion.cpp
parent4e7780a34a91287743d70bc57644649a686a5a26 (diff)
BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp
These includes are now with the rest of the includes instead of in the middle of the file. This should also help building on OS X.
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2fefea7d02a..e511f01e9c6 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -62,6 +62,8 @@
// Collision & Fuzzics LTD
#include "PHY_Pro.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_DynamicTypes.h"
#include "KX_Scene.h"
@@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object *ob)//not used
}
}
-#include "PHY_IPhysicsEnvironment.h"
-#include "PHY_DynamicTypes.h"
-
-
static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
{