diff options
author | James Yonan <james@openvpn.net> | 2013-12-09 15:26:52 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-12-09 15:28:38 +0400 |
commit | 1831c930a5a2144e7941407e2a283cd168897626 (patch) | |
tree | 53a979c4efe12074a7a9eb07ef7a721cc8f0d93d /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | 964252cdda6feedab58d42fc3fe92a42cd47501d (diff) |
Game Engine: Option to record static objects animation
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 1b27fde4fa4..eeaffd9005a 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1513,6 +1513,7 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, objprop.m_softbody = (blenderobject->gameflag & OB_SOFT_BODY) != 0; objprop.m_angular_rigidbody = (blenderobject->gameflag & OB_RIGID_BODY) != 0; objprop.m_character = (blenderobject->gameflag & OB_CHARACTER) != 0; + objprop.m_record_animation = (blenderobject->gameflag & OB_RECORD_ANIMATION) != 0; ///contact processing threshold is only for rigid bodies and static geometry, not 'dynamic' if (objprop.m_angular_rigidbody || !objprop.m_dyna ) |