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authorJorge Bernal <jbernalmartinez@gmail.com>2015-03-23 20:57:19 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-03-23 21:03:56 +0300
commitddf58004c4a4ad7fc59f9cd1c3f6f0a800424ee3 (patch)
treee726ea7a2a3e623f6395dc093f62e4541f4bd6c5 /source/gameengine/Converter/BL_BlenderDataConversion.cpp
parentf65e3c7f1b5aaa9b5376c20a36267aad27ce40ec (diff)
BGE: LoD Hysteresis clean up
Move scene hysteresis value to KX_Scene where it should be (instead of KX_GameObject)
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 7b5cc457ee6..6e3a321bfdf 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1556,7 +1556,7 @@ static KX_GameObject *gameobject_from_blenderobject(
}
if (blenderscene->gm.lodflag & SCE_LOD_USE_HYST) {
kxscene->SetLodHysteresis(true);
- gameobj->SetLodHysteresisValue(blenderscene->gm.scehysteresis);
+ kxscene->SetLodHysteresisValue(blenderscene->gm.scehysteresis);
}
}