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authorCampbell Barton <ideasman42@gmail.com>2009-08-07 08:41:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-07 08:41:15 +0400
commitbc093b4cc485757cd07875a9b5576cbb2567696f (patch)
treea054ba0c70f2645845a261d4fe9b899f8b36986e /source/gameengine/Converter/BL_BlenderDataConversion.cpp
parent77d79ffb5d1c4d214f2aa8decfe8e5a53138369a (diff)
parente7c53e20a18573e05970beb93184fc32b88c98c9 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index b27c44615f1..e148861ca5a 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2504,7 +2504,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
int nummeshes = gameobj->GetMeshCount();
RAS_MeshObject* meshobj = 0;
if (nummeshes > 0)
@@ -2520,7 +2520,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
int nummeshes = gameobj->GetMeshCount();
RAS_MeshObject* meshobj = 0;
if (nummeshes > 0)
@@ -2548,7 +2548,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
ListBase *conlist;
bConstraint *curcon;
conlist = get_active_constraints2(blenderobject);
@@ -2645,7 +2645,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,rendertools,converter);
@@ -2653,7 +2653,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertControllers(blenderobj,gameobj,logicmgr,pythondictionary,layerMask,isInActiveLayer,converter);
@@ -2661,7 +2661,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,canvas,converter);