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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-23 11:44:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-23 11:44:54 +0300 |
commit | d3fa1bd4d5a8ec82ffa41b996d7169711ee5831d (patch) | |
tree | 4472deab335b24fa50495daeca8f38be0bd05c9a /source/gameengine/Converter/BL_BlenderDataConversion.cpp | |
parent | 073ce98231d5576c8bff2aab012ba341e058c316 (diff) |
Fix warnings reported by MSVC
Mainly it's related on a bad practice in SDL to force-define __SSE__
and __SSE2__ flags which generates quite some warnings and causes too
much noise.
There are some other warnings fixed. Should be no functional changes.
NeXyon, please check the changes in audaspace :)
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 0f55438ecf6..20281eb986e 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -228,17 +228,7 @@ static std::map<int, SCA_IInputDevice::KX_EnumInputs> create_translate_table() m[EKEY ] = SCA_IInputDevice::KX_EKEY; m[FKEY ] = SCA_IInputDevice::KX_FKEY; m[GKEY ] = SCA_IInputDevice::KX_GKEY; - -//XXX clean up -#ifdef WIN32 -#define HKEY 'h' -#endif m[HKEY ] = SCA_IInputDevice::KX_HKEY; -//XXX clean up -#ifdef WIN32 -#undef HKEY -#endif - m[IKEY ] = SCA_IInputDevice::KX_IKEY; m[JKEY ] = SCA_IInputDevice::KX_JKEY; m[KKEY ] = SCA_IInputDevice::KX_KKEY; |