diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Converter/BL_BlenderDataConversion.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.h')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.h | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h deleted file mode 100644 index 22210cc6035..00000000000 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ /dev/null @@ -1,56 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_BlenderDataConversion.h - * \ingroup bgeconv - */ - -#ifndef __BL_BLENDERDATACONVERSION_H__ -#define __BL_BLENDERDATACONVERSION_H__ - -#include "CTR_HashedPtr.h" -#include "STR_String.h" -#include "EXP_Python.h" -#include "KX_PhysicsEngineEnums.h" -#include "SCA_IInputDevice.h" - -class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class KX_Scene* scene, class KX_BlenderSceneConverter *converter, bool libloading); - -void BL_ConvertBlenderObjects(struct Main* maggie, - class KX_Scene* kxscene, - class KX_KetsjiEngine* ketsjiEngine, - e_PhysicsEngine physics_engine, - class RAS_IRasterizer* rendertools, - class RAS_ICanvas* canvas, - class KX_BlenderSceneConverter* sceneconverter, - bool alwaysUseExpandFraming, - bool libloading=false - ); - -SCA_IInputDevice::KX_EnumInputs ConvertKeyCode(int key_code); - -#endif /* __BL_BLENDERDATACONVERSION_H__ */ |