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authorErwin Coumans <blender@erwincoumans.com>2008-09-26 01:04:41 +0400
committerErwin Coumans <blender@erwincoumans.com>2008-09-26 01:04:41 +0400
commit6732718ef1b7f212e2368cf237c08d72f13d06ab (patch)
tree69963a9ebe5f54795774f366a4cd99ca4519ac13 /source/gameengine/Converter/BL_DeformableGameObject.cpp
parent9a7c53782b63ea084782f9843150f74bcaa2cca3 (diff)
don't apply vertex transformation for deformable game soft bodies.
set a fake world transform for game soft bodies, based on center of the AABB, so visiblity and some game logic works. note: this world transform is not smooth.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
0 files changed, 0 insertions, 0 deletions