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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-11-13 00:16:53 +0300
commitbdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch)
treed00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Converter/BL_DeformableGameObject.cpp
parent78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff)
parent7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff)
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp55
1 files changed, 52 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 68a2e41ca47..e2610d2b405 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -28,6 +28,8 @@
*/
#include "BL_DeformableGameObject.h"
+#include "BL_ShapeDeformer.h"
+#include "BL_ShapeActionActuator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -39,12 +41,14 @@ BL_DeformableGameObject::~BL_DeformableGameObject()
delete m_pDeformer; // __NLA : Temporary until we decide where to put this
}
-void BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica)
+void BL_DeformableGameObject::ProcessReplica(KX_GameObject* replica)
{
+ BL_MeshDeformer *deformer;
KX_GameObject::ProcessReplica(replica);
- if (m_pDeformer){
- ((BL_DeformableGameObject*)replica)->m_pDeformer = m_pDeformer->GetReplica();
+ if (m_pDeformer) {
+ deformer = (BL_MeshDeformer*)m_pDeformer->GetReplica(replica);
+ ((BL_DeformableGameObject*)replica)->m_pDeformer = deformer;
}
}
@@ -60,3 +64,48 @@ CValue* BL_DeformableGameObject::GetReplica()
ProcessReplica(replica);
return replica;
}
+
+bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short priority, double curtime)
+{
+ if (curtime != m_lastframe){
+ m_activePriority = 9999;
+ m_lastframe= curtime;
+ m_activeAct = NULL;
+ }
+
+ if (priority<=m_activePriority)
+ {
+ if (m_activeAct && (m_activeAct!=act))
+ m_activeAct->SetBlendTime(0.0f); /* Reset the blend timer */
+ m_activeAct = act;
+ m_activePriority = priority;
+ m_lastframe = curtime;
+
+ return true;
+ }
+ else{
+ act->SetBlendTime(0.0f);
+ return false;
+ }
+}
+
+bool BL_DeformableGameObject::GetShape(vector<float> &shape)
+{
+ shape.clear();
+ if (m_pDeformer)
+ {
+ Mesh* mesh = ((BL_MeshDeformer*)m_pDeformer)->GetMesh();
+ // this check is normally superfluous: a shape deformer can only be created if the mesh
+ // has relative keys
+ if (mesh && mesh->key && mesh->key->type==KEY_RELATIVE)
+ {
+ KeyBlock *kb;
+ for (kb = (KeyBlock*)mesh->key->block.first; kb; kb = (KeyBlock*)kb->next)
+ {
+ shape.push_back(kb->curval);
+ }
+ }
+ }
+ return !shape.empty();
+}
+