diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-12 02:07:30 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-12 02:07:30 +0400 |
commit | 24906dc9626c0acb40d8ee77070df7f95b58e0ce (patch) | |
tree | b336d9d7222f64d0decd4458de7d404d6cedf1b2 /source/gameengine/Converter/BL_DeformableGameObject.cpp | |
parent | e847bcf784f2f5b8006d836789fb0c42a0d68e35 (diff) |
BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index a9d5b643fd4..cb882f31e80 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -30,6 +30,8 @@ #include "BL_DeformableGameObject.h" #include "BL_ShapeDeformer.h" #include "BL_ShapeActionActuator.h" +#include "RAS_MaterialBucket.h" + #ifdef HAVE_CONFIG_H #include <config.h> @@ -101,3 +103,14 @@ bool BL_DeformableGameObject::GetShape(vector<float> &shape) return !shape.empty(); } +void BL_DeformableGameObject::SetDeformer(class RAS_Deformer* deformer) +{ + m_pDeformer = deformer; + + SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots); + for(mit.begin(); !mit.end(); ++mit) + { + (*mit)->SetDeformer(deformer); + } +} + |