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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 18:42:00 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-22 18:42:00 +0400 |
commit | 5553d2c0142539c754575ce471c2676e0d5dff34 (patch) | |
tree | 7842bd82afbc5cf797594dbee03fb881039e37b9 /source/gameengine/Converter/BL_DeformableGameObject.cpp | |
parent | a8592d09d0173bab0e3eb66a315146e164cf14a4 (diff) |
BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated.
This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently.
Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE).
This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_DeformableGameObject.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 618744dc1f3..241ff8d2aaf 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -53,10 +53,6 @@ CValue* BL_DeformableGameObject::GetReplica() { BL_DeformableGameObject* replica = new BL_DeformableGameObject(*this);//m_float,GetName()); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - replica->ProcessReplica(); return replica; } |