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authorMitchell Stokes <mogurijin@gmail.com>2011-06-29 05:05:12 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-29 05:05:12 +0400
commitde3c95a09c9eb82b04da4345c98eb53030342af8 (patch)
tree1bd6d5e617e7dff38bbb1dbc7d8eda54645ec9f8 /source/gameengine/Converter/BL_DeformableGameObject.cpp
parentcaef67eb923e37accdbb0664f90c99fe928406c2 (diff)
BGE Animations: Adding blendin for Shape Actions.
Diffstat (limited to 'source/gameengine/Converter/BL_DeformableGameObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_DeformableGameObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index bfba054d0d4..58294f2940e 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -87,15 +87,15 @@ bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short
bool BL_DeformableGameObject::GetShape(vector<float> &shape)
{
shape.clear();
- if (m_pDeformer)
+ BL_ShapeDeformer* shape_deformer = dynamic_cast<BL_ShapeDeformer*>(m_pDeformer);
+ if (shape_deformer)
{
- Mesh* mesh = ((BL_MeshDeformer*)m_pDeformer)->GetMesh();
// this check is normally superfluous: a shape deformer can only be created if the mesh
// has relative keys
- if (mesh && mesh->key && mesh->key->type==KEY_RELATIVE)
+ if (shape_deformer->GetKey() && shape_deformer->GetKey()->type==KEY_RELATIVE)
{
KeyBlock *kb;
- for (kb = (KeyBlock*)mesh->key->block.first; kb; kb = (KeyBlock*)kb->next)
+ for (kb = (KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb = (KeyBlock*)kb->next)
{
shape.push_back(kb->curval);
}